4.0-9028 8 years, 8 months ago Improve stability of the Wii U Gamecube Controller adapter under Android. (PR #3626 from Sonicadvance1)
4.0-9026 8 years, 8 months ago Partial texture updates: Check the dimensions of the efb copy (PR #3355 from mimimi085181)
4.0-9023 8 years, 8 months ago JitArm64: Don't generate the carry if it's not used any more. (PR #3681 from degasus)
4.0-9021 8 years, 8 months ago Force Slow Depth on Suzumiya Haruhi no Heiretsu (PR #3674 from RisingFog)
4.0-9019 8 years, 8 months ago [DVD] Ignore buffer when seeking backwards (PR #3673 from mmastrac)
4.0-9017 8 years, 8 months ago EXI: Refactor Windows BBA-TAP interface to a read thread, crash fixes, cleanups (PR #3432 from stenzek)
4.0-9012 8 years, 8 months ago JitArm64: Single precision tracking. (PR #3629 from degasus)
4.0-8992 8 years, 9 months ago Add a sample snippet to illustrate indentation/alignment (PR #3669 from BhaaLseN)
4.0-8990 8 years, 9 months ago Automatic translation template update
4.0-8989 8 years, 9 months ago Reword "Toggle Frame Limit" to better explain function (PR #3639 from ASSympt0te)
4.0-8987 8 years, 9 months ago [Android] Fix crash when we don't have access to a folder. (PR #3596 from Sonicadvance1)
4.0-8985 8 years, 9 months ago Add Safe Texture Cache to Gunblade NY & LA Machineguns INI (PR #3657 from RisingFog)
4.0-8983 8 years, 9 months ago VideoConfig: Replace FastDepthCalc by ForcedSlowDepth. (PR #3578 from Armada651)
4.0-8979 8 years, 9 months ago TextureConversionShader: Invert depth for Z24 encoder with D3D (PR #3664 from stenzek)
4.0-8977 8 years, 9 months ago VideoBackendBase: Store video backends as unique_ptr (PR #3642 from lioncash)
4.0-8975 8 years, 9 months ago Fix typo in VideoInterface code (PR #3663 from Sintendo)
4.0-8973 8 years, 9 months ago Remove the shebang from the desktop file (PR #3654 from jcowgill)
4.0-8971 8 years, 9 months ago Replace the XPM desktop icon with an SVG (PR #3653 from jcowgill)
4.0-8969 8 years, 9 months ago [Netplay] Disable Wiimotes (PR #3660 from aserna3)
4.0-8967 8 years, 9 months ago VertexShaderGen: turn pseudo-mod into a simple and (PR #3659 from Tilka)