5.0-15575 |
2 years, 11 months ago |
DolphinQt: Add i18n comment for "Save Game" (PR #10250 from JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15573 |
2 years, 11 months ago |
Fixed Gamecube naming to GameCube (PR #10242 from smitdylan2001) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15571 |
2 years, 11 months ago |
Fix saving RGBA images (PR #10245 from Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15568 |
2 years, 11 months ago |
MoltenVK: Don't run fetchDependencies unnecessarily (PR #10214 from OatmealDome) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15565 |
2 years, 11 months ago |
JitArm64: Fix incorrect push size calculation (PR #10243 from JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15563 |
2 years, 11 months ago |
Add option for setting the PNG zlib compression level (PR #10143 from Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15561 |
2 years, 11 months ago |
ControllerInterface: fix UpdateReferences() deadlock (PR #10228 from Filoppi) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15559 |
2 years, 11 months ago |
Netplay: Fix possible Wii save restore race condition between Netplay and CPU threads on game shutdown by making the Wii Save Sync data part of the BootParameters. (PR #10235 from AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15554 |
2 years, 12 months ago |
Compatibility Settings for Red Steel 2 (PR #10230 from JMC47) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15552 |
2 years, 12 months ago |
Android: Make DirectoryInitialization use LiveData (PR #10231 from JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15549 |
2 years, 12 months ago |
NetPlayServer: Clear remaining m_players when netplay thread ends so that their destructors can run while the ENetHost still exists. (PR #10237 from AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15547 |
2 years, 12 months ago |
GBA: Add import and export save options to context menu. (PR #10240 from AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15545 |
2 years, 12 months ago |
Android: Enable R8 code shrinking (PR #10232 from JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15543 |
2 years, 12 months ago |
Android: Add MMU setting to GUI (PR #10239 from JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15541 |
2 years, 12 months ago |
Gameini: Enable MMU for some games (PR #10238 from PatrickFerry) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15538 |
2 years, 12 months ago |
JitArm64: Implement memcheck (PR #10162 from JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15524 |
2 years, 12 months ago |
JitArm64: Codegen space reuse (PR #10055 from JosJuice) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15520 |
2 years, 12 months ago |
RiivolutionPatcher: Use case-insensitive filename comparison when searching for files in a folder patch. (PR #10233 from AdmiralCurtiss) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15518 |
2 years, 12 months ago |
Fix copy filter clamping (PR #10222 from phire) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|
5.0-15515 |
2 years, 12 months ago |
VideoCommon: Manually handle texture wrapping and sampling (PR #9956 from Pokechu22) |
|
Windows x64
macOS (ARM/Intel Universal)
Android
|